The Nokogiri Daibutsu.

As we walked up Mt. Nokogiri, towards the Hyakushaku Kannon, the snow was melting on the tree branches and kept dumping a day’s worth of slush and snow on our heads.

We’d arrived via the Tokyowan Ferry (Japanese) and made the first section of the journey via the Nokogiri Ropeway (Japanese). The Kanto area, unlike everywhere else, is just recovering from its first snow of the year and the journey was cold and grey. When I looked out to sea, I could see bright patches of yellow-white sunlight on the surface where the clouds parted.

Little snowmen dotted the forest path and stone stairs led into overgrown areas of forest with abandoned wells and viewing platforms hidden beyond. The entire scene was reminiscent of a Japanese remake of Myst.

The Hyakushaku Kannon is around 30.3 metres high and found at the end of mishmash of stone steps and mud paths. The name literally translates to ’100-Shaku Guan Yin’, a shaku being an old measurement around 30.3 centimetres long and Gyan Yin being the Chinese name (itself derived from Sanskrit) for the goddess of mercy, Kannon.

Black kites circled above our heads as we headed to the rocky outcrop over Jigoku Nozoki, which translates as ‘A Glimpse Into Hell’. The journey up and down this was more difficult than I would have expected in Japan, but easier than it looked initially. There were no real steps, but the rock was worn away in enough places that it wasn’t too difficult to find a foothold. I didn’t feel much of a sense of hell, but I did have an eerie feeling on that mountain that still hasn’t left me just yet. You have spectacular views of the bay area at this and other spots lower down. On clear days you can apparently see Mt. Fuji and the whole of Tokyo Bay, but on a day like that we were lucky to see a handful of ships out at sea.

The eerie feeling was exacerbated by the stone carvings of Arhats, also called Sen-Gohyaku Rakan. As this is a holy Japanese Buddhist site, there are often several different names deriving from a jumble of Japanese or English attempts at rendering Sanskrit into native pronunciations. The first photograph of these below is particularly creepy, sitting as it does amongst many headless statues. I encourage you to click on it and have a good look.

The most famous sight at Mount Nokogiri is the giant Buddha statue, also referred to as a Daibutsu. Incredibly, although the statues in Nara and Kamakura are more famous, this one is bigger than both of them at around 31.05 metres (depends on where you start and finish measuring). And yet nobody knows about it. My current photography trick for spring is to find a peach or plum tree and angle my camera so the blossoms frame whatever is behind it, hence the main photograph.

Close to the Daibutsu is the Sacred Bodhi Tree, a gift from India to Japan. It’s currently under cover right now due to winter. Right next to that is a shrine for thousands of tiny Jizou, now buried under snow. From what I understand, in this case each one represents a wish.

Further down, we came to a Japanese teahouse. As we entered the garden, a man threw open the sliding door and greeted us in English. Inside, was a combined living area and genuine tea house complete with alcove scroll. As we took tea, we talked. The woman was originally from Tokyo, but has lived for forty years in Chiba. The man spoke fantastic English and had even been to the UK. I would guess that if this is your first time drinking tea like this, he’d be able to help you. We had maccha with an anko-based sweet first, followed by sencha with umeboshi youkan. I’d had umeboshi about five years ago and hated it, but I also knew that a) thirty year-old umeboshi are a speciality of Mt Nokogiri and b) these people were lovely and I didn’t want to hurt their feelings. The jelly contained shreds of umeboshi flesh and was less salty than I’d guessed, sweet even. I didn’t even have to lie when I said that it was delicious. In total, the teas were seven hundred yen combined.

 

Click on the photographs below to see a bigger version. Hover your cursor for a description. Thanks for reading.

 

Temple in Kanaya. Temple near the ropeway.

Approach to Kannon. Hyakushaku Kannon. This is the creepy photograph. I genuinely find this one terrifying.

Approach to Kannon. Mountain path to nowhere.

More Arhats. Jizou buried under snow.

The largest Daibutsu in Japan at Mt. Nokogiri. Shrine to Inari.

 

Show Me Japan Photo Meme.

 

TGS2010 exit

 

Crowds at Tokyo Game ShowAt the Tokyo Game Show, you go from the blue skies of Chiba prefecture into a dark hall lit only by neon advertising boards. It’s difficult to overstate the contrast.

As usual, I ended up moving towards the nearest booth with the shiniest lights. This year, however, I chose well. The booth was Konami, who were advertising trailers for Dance Evolution, Catherine, Metal Gear Solid Rising, and Love Plus +. Of these, Catherine — from Studio 4C and the team who brought us Persona — looks the most interesting. It’s apparently an adult-themed mystery starring a guy who’s losing his grip on reality. Right now, when all the games are starting to look the same, this is a welcome change.

Vanguard

As it happens, I had arrived just in time to get a fairly good spot for the Kojima Productions Special Stage on Castlevania: Lords of Shadow. The official photographer was just in front of me and kept popping up like a meerkat every few seconds to take another picture. It got annoying, particularly when it became clear that all his photographs were the same except with different pictures on the screen behind the guests. Amongst the guests were Ohtsuka Akio, Sugita Tomokazu, Inoue Kikuko, and Kobayashi Yuu, who all provided voices for the game. Fujiwara Keiji provided a video message, dramatic cat style.

About halfway through, they told us not to take photographs. I think the reasoning was that they figured everyone knew not to take photos during a seiyuu event, so didn’t bother to make any announcements. Meanwhile, everyone noticed they made no announcement and went crazy with the cameras.

They showed a behind-the-scenes video of the voice actors recording their lines and I was struck by how different Sugita sounds. It seems as though he gets that deeper sound by tucking his chin in. Kobayashi Yuu seemed justifiably proud of her ability to voice both a heroine and an old woman.

The trailer itself is already online, but I was struck by how derivitive it seemed. There’s a bit of something from everywhere. If you showed someone a still of the character Necromancer and told them it was Mumm-Ra from the new “gritty reboot” of ThunderCats, they’d totally believe you.

Afterwards, they showed us a trailer for Metal Gear Solid Peace Walker, which shares many of the same voice actors with Castlevania. We also got to hear some music clips of cover versions by MGS characters. “Snake” has recorded Showa Blues, while Sugita sings Minato no Youko Yokohama Yokosuka.

Ryuu ga Gotoku: Of The End

Ryuu ga Gotoku: Of The End is the fifth installment in the series known as “Yakuza” in the US. As its name suggests, the game was set in a fictional version of Tokyo’s red light district, with the player training hostesses and brawlers while playing pachinko. Of The End turns Shinjuku into a post-apocalyptic wasteland and adds zombies. While there’s definitely a market for the prostitution-gambling-zombies genre, it’s probably not the same audience who bought the title previously. Basically, stop adding zombies to everything.

I have nothing to say about Gyakuten Kenji 2. The waiting in the queue was listed as being 120 minutes. They must think I’m stupid.

I was impressed by a Taiwanese company called Zeroplus Technology. In contrast to Kenji 2, there was just a two minute wait for the 3D shoot-’em-up in their low-key booth. You wear 3D glasses and then shoot cartoonish cowboy characters. I would have liked to have seen a better game, but I was impressed with the accuracy of the gun. I had plenty of time to try both the training mode and the challenge mode, such was the the length of the queue behind me.

Vanquish

Finally, I tried out Marvel VS Capcom 3 because the thought of Deadpool versus Dante from Devil May Cry was too good to pass up. Plus, the wait was listed as only thirty minutes. I was on my own, so I was paired up with the guy behind me. The first thing you do is select the characters you want to play and I was all over Dante and Deadpool. But who to select as my third? I figured it should be a Capcom character since Marvel characters team up all the time, so I selected one at random based on the headshot. It turned out to be a six foot catwoman wearing few clothes. Couldn’t look the other dude in the eye after that.

Marvel VS Capcom 3 is a solid retro-style beat ‘em up with little innovation in its gameplay or design. That doesn’t mean I didn’t enjoy it though. In fact, the only real improvement I would suggest is distingushing the characters more when both players choose the same one.

The coolest piece of tech I saw was Kinect for Xbox 360, which essentially let’s you play with a baby lion. It consists of a large screen and a number of motion sensors which let you play without a controller, using your entire body. The centrepiece of the demonstration was one of the booth girls playing with a lion cub on a desert island. The concept was that, as its trainer, it would mimic her moves. When she turned around, it would start learning to spin. She could also throw balls for it or wipe off condensation on the screen from lion kisses.

I can’t see myself buying an Xbox and Kinect, but I imagine I’ll buy the technology that builds on its success(?).

Overall, a great show and I’m glad I didn’t try to do everything. There’s a surfeit of similar-looking RPG titles though, many of them a recombination of swords, samurai or sorcery. If anyone thinks of a better system of gameplay, they’ll be rich. Oh. Right. Gyakuten Saiban series. Yeah…

 

Entrance to TGS2010