Bayonetta

Makuhari Messe convention centre was dark, with all lighting coming from booths and large TV screens. I did what anyone would do when faced with massive crowds and sensory overload — I grabbed a program and played the first game with a clearly signposted queue.

My first game was Dynasty Warriors Multi Raid Special (真・三國無双 MULTI RAID Special / Shin Sangoku Musou MULTI RAID Special) for the XBox 360 (also available on PS3). It was fun jumping and smashing things in ancient China, although I felt as if I was just button-mashing a lot of the time, especially when different body parts of my character would glow for no reason. I also made the mistake of trying to kill all warriors in each area before moving on. When I got to the boss, a magic missile-tossing magician, I had very little time left to kill him and he seemed invincible to my previous buttonmash combo. Having played it though, I got a little something for my mobile phone.

Kaihin-Makuhari train station had been covered with advertising for Resonance of Fate (End of Eternity in Japan) and I immediately wanted to play it once I saw the trailer. It looks quite Final Fantasy-ish in presentation, design and character archetypes. However, one of the unique selling points is that you can change the characters’ costumes and see it reflected in their cut-scenes. Also, unlike Final Fantasy, there doesn’t seem to be just one ‘hero’ character to represent the player. You control all three characters equally and when one dies, the game is over.

Armor

While the queue for the PS3 version was so long they had stopped admitting people, the line for the Xbox 360 version was relatively shorter. The hour-long wait didn’t faze me, although it did use up most of the battery in my phone as I kept posting to Twitter.

I played a special version of the game intended just for TGS 2009. First, I sat through the tutorial, which consisted of defining scratching damage and direct damage and what weapons you can use to inflict them. Maybe I should’ve waited a bit longer, since I never really got a clear understanding of gameplay from it. I skipped it after about eight minutes (everyone does this, right?) and ended up in a room with a monster hitting the three main characters, without any idea how to hit back. Eventually, one of the booth staff came to help. Press X, then X again, select your path and then buttonmash the hell out of it. I don’t know if he told me the only strategy or if he told me the one that would get someone as clueless as me through the game. If that was all there was to it, I don’t get it. The result looked really cool, but I don’t know how much skill really factored into it. On the other hand, one of my characters (Reanbell) died fairly quickly and so ended the game. This really is something I’d have to play more to tell if it’s good or not.

While I was waiting, I watched the trailers for Bayonetta and the people playing it. It seems very similar, if not identical, to the Devil May Cry series in terms of gameplay. I really loved the main character’s tough attitude and I think response to this game will depend on how gamers feel about her. One of the scenes I saw was her fighting angelic monsters on a Big Ben-like clock whizzing through space. Very cool. Another one was her fighting a giant whilst standing on the same bridge he was holding in his hand.

I stopped at the Playstation 3 booth to watch some game trailers. Nier Replicant had a short trailer, but the cutely horrific monster designs intrigued me. Castlevania: Lords of Shadow looked like an amazing blend of Japanese gaming action and character design combined with epic European set designs and camerawork. It had Patrick Stewart narrating too, as well as voice-acting from Robert Carlyle.

Final Fantasy VIII

Of course, I have to talk about the Final Fantasy trailers. Final Fantasy VIII will blow you away with individually animated hair strands. The first scene from the trailer, where two main characters are watching fireworks, was a richly imagined world but I couldn’t tear my eyes away from their hair. Oh, and the skin. You can almost see the pores. Um, but that’s the most detailed scene and others haven’t got the same level of animation. I imagine that one also comes with a hit pop song as the fireworks explode around them.

The Last Guardian (人喰いの大鷲トリコ / Hitokui no Oowashi Toriko) intrigued me but ultimately had some problems. The basic story is that of the adventures of a boy and his giant chimera-like eagle named Trico. The trailer I saw starts with a feather floating down. A tiny crow lands next to it and you see how big the feather really is… A monstrous bird lands and chases after a young boy, who almost goes over the edge of a cliff, until he befriends it. Trico looks adorable, not to mention incredibly realistic. The backgrounds too, have amazing levels of detail and shading and I saw a five minute behind-the-scenes preview that emphasises this. You can even see the dust rising up when shards of sunlight hit them. Why, then, does the boy look like he’s on loan from a completely different game? Flat and cartoonish compared to all other aspects of the world they created. The more I watched, the less I could unsee it.

I left when they started playing an extended Playstation “Game Face” commercial. Don’t get me wrong, I’m under no illusion that game trailers aren’t commercials too. But they are exciting and interesting to me in a way that footage of people playing the PS3 isn’t. Awesome games with good advertising should be their own adverts for your gaming system. All we need is a quick reminder of which one it is.

Giant Gundam head

With not much time left, I opted to play one last game. I chose a less popular one, with a shorter queue and a free gift for having played it. That game was Ghost Trick for the Nintendo DS.

First of all, I’m a slower reader compared to most people in attendance. If I have a time limit, I can only do so much. After a while, I realised that the compulsory in-game tutorial wasn’t getting me anywhere and I really should just click through to get to the game itself. The story goes that the main character is dead. However, he can possess and jump through objects to activate them. As an example, there is a bad guy pointing a gun at a woman. Your character lies slumped (he IS dead) in front of a bicycle, but his soul can only travel so far (about one centimetre on the screen). Using the stylus, you guide his soul to the pedals and then to the bell. With a tap, you activate the item. The bell goes off, the bad guy is frightened by the sound and he doesn’t shoot the woman. Ghost Trick has a new take on gameplay, but I need to play more challenging problems before I’ll give a stronger opinion on it. I liked it as far as it went.

One more photograph before I go, which might be considered “not safe for work”: Booth cosplayer. This unusual (but official) costume caught my attention for its weirdness. Click on any other of the photographs to see them in a bigger size on their own Flickr page.

Thank you for reading my review of the Tokyo Game Show. If you want to read more articles like this, click on any of the tags below or to your right.

I recently had an article published on the newly revamped Blogcritics: The Amusement Machine Show Experience. There, read my short review of Tetris Dekaris and my ongoing concern about the existence of Unko-san.

Consider this your reminder that the first public day of the Tokyo Game Show (東京ゲームショウ) is on Saturday (26th September). Hope to see you there.

Yakiniku

 

Please note that this review contains spoilers.

 

Every summer a cry goes up. “Movies these days have been designed for ten year old boys with tiny attention spans!” they say. If you took one of these critics and asked them to create a parody of what they thought movie execs wanted, in between muttering “Then he joins two katana together to make a double katana,” and “So he covers his face in silver and renames him Destros,” they would have written the script to G.I. Joe: The Rise of Cobra.

GI Joe makes it work by using everything they can think of. When it gets a bit too silly, they add another trope to the mix and make it even sillier. Evil guy with a mask and monocle? Sure, but how about if we made him the brother of the main guy’s love interest? (I would love to recommend TV Tropes to you, but I’ve never known anyone to make it out of that site alive). It’s internally consistent and it makes perfect sense when it turns out the two ninja, one dressed in black and the other in while, have a shared history.

One has to disguise one’s love for these movies, of course. It’s appropriate to say, “While it didn’t shed any light on the mystery and existential nature of the human condition, it was in accordance with the way the trailers portrayed it.” You can’t say, “The fight scenes and explosions were really cool and that evil ninja in white was awesome!”

But GI Joe IS awesome. Not awesome as might be commonly understood to mean ‘very, very good,’ but awesome as in the moment The Doctor describes the way he’s injected a serum into a group of men to take away their sense of fear in order to turn them into an army of killing machines. Then he makes one stick his hand into a terrarium holding a king cobra, which bites the guy, but his body pushes out the poison. Then there’s another explosion, or something. See? AWESOME.

Incidentally, said awesome evil ninja (Byung-hun Lee) will turn up very soon in The Good, The Bad, The Weird a movie from South Korea which looks like it’s going to be… y’know… awesome. The release date for “GBW” in Japan is August 29th.

Tokyo Figure Show: Haruhi

The Tokyo Figure Show started today (August 4th 2009) and so I headed to Harajuku. It was to be held in the H&M building, so I ignored the shoppers inside and bravely headed to the stairs. After searching several floors for the elevator I’d read about online that went straight to the top floors, I still couldn’t find it.

I’m not someone who doesn’t ask for directions, but I hate looking lost. And I draw the line at asking staff in a store for (mostly) women’s clothing if they’ve seen the secret elevator that leads to a stash of anime figurines.

I found an elevator on the fourth floor, which was as high as I could go using the stairs and pushed ‘up’. A woman pushed past and pressed ‘down’ and looked at me as if I was so stupid. It was like the time I accidentally pulled the tag off a teabag while making tea in the drink bar of an internet cafe and a nearby gamer decided to educate me on the correct use of teabags.

Was it really H&M? That really didn’t seem right. The post on DannyChoo.com had been talking all about bringing plastic anime figures to people who didn’t usually see them, but it was hard to believe the people surrounding me would care at all as they ploughed through the brand-name goods in search of a bargain. No, something was amiss.

I called it a day and headed to a cafe I’d heard did crumpets. Along the way, I ran into a friend and we did a tour of Takeshita Doori, ending up outside H&M once more. Outside, a queue was forming for an elevator hidden between the two main doors and a man was touting free drink samples of Vitamin Water. I’d finally found the place.

Inside, were several stands of Good Smile Company figurines (including the Suenaga Mirai figure). There were also figures for Haruhi, Death Note and other anime keywords that will hopefully bring traffic to this blog.

We descended a spiral stair and came out in a room draped in white cloth, padded areas to sit down on, and tons of bottles of Vitamin Water, a drink they were promoting alongside everything else. You spun a wheel and they gave you a drink based on what it selected for you. I landed on the ‘lucky!’ segment, so got to choose. I choose dragonfruit, because it’s got the word ‘dragon’ in it. It

Below are more photos of the event. If you liked this article, you’ll also want to read my write-up of the Tokyo Toy Show.

Monster Hunter 3 snack

For gamers and those who grab the most brightly-coloured packaging in the convenience store, comes a new snack from Japan. It’s clearly designed for people who have an attention span that can’t handle anything longer than a Twitter post.

Inside are lemon-shaped puffs which apparently apparently taste of kongari niku or “well done meat”, an item found in the game itself. Personally, I couldn’t really identify any specific taste beyond, “Mmm, these are pretty good. Now let’s go play with my Pokemans.”

…Which is the problem of advertising to those of us with miniscule attention spans.
 
 

Necktie Llama at Tokyo Toy ShowWhile nothing could hope to replace the simple brilliance of last year’s Teacup Poodle, it seemed that a lot of products at the Tokyo Toy Show 2009 (東京おもちゃショー2009) took a more traditional approach and favoured updates of older toys or figures based on licensed properties. I never saw anything amazingly high-tech, although I admit I must have walked past the dog-speak translator at some point without it registering.

This is not the collection of the coolest toys, or the toys I would most like to own. It’s what left a lasting impression on me, for better or worse.

Necktie Llama (pictured)

Meet Necktie Llama. Actually called “Mirabakesso”, which is an abbreviated Japanese phrase meaning ‘products to transform the future’, you can play games, watch commercials and anime shorts by Studio 4°c on the official Mirabakesso homepage. Some of these creatures can talk, by the way, just in case you didn’t find your nightmares sufficiently fuelled already.

Hot Toys Booth

The first thing I noticed was a large T-600 figure, standing slightly taller than myself. Having drawn me in, there were a number of anime figures and figures based on Hollywood properties like X-Men and Pirates of the Caribbean. Also, a surprising amount of Edward Scissorhands merchandise, including cute SD figures. There were also a number of Michael Jackson figures prominently displayed, which made me wonder how long they had been in development.

Mickey Mouse Transformer

One of the runners up in the “High Target Category” at the Toy Show. See below for a picture.

Yakiniku-Ou

Yakiniku is often translated as ‘Korean barbecue’ and many ex-pats living in Japan love showing these restaurants to visiting friends and family. You have an open grill in front of you and the meat and vegetables arrive to order, which you then cook yourself. All the fun of eating burnt meat and fighting over the cooking tongs is now brought into your home in the form of a new game. It consists of vibrating board and plastic meat and vegetables (of various values) which you have to pick up with plastic tongs. As fun as it sounds.

Canaan Model Gun

You too can own a model gun or airgun based on the ones seen in the anime Canaan.

Unko-san

Children in Japan love poo and adults are only too willing to indulge them. Naturally, this is in direct opposition to Western countries where children love poo and adults keep Mr Hankey to themselves. From what I could figure out, there are many different types of collectible poo that live happily together in a village on a poo-shaped island.

Dancing Gachapin

Like Domo-kun, Gachapin is an iconic mascot in Japan. This time, he appears as a cuddly dancing toy, along with hundreds of other properties (mostly Disney-owned). The overall effect was terrifying.

Pogo Sticks

Pogo sticks are back! Okay, probably not. These are powered-up versions that had the crowd watching in awe as the demonstrator did backflips while several metres in the air. At no point were they thinking that they could do that themselves and they wanted to buy one.

 Hot Toys: T-600 Hot Toys: Appleseed anime figure Micky Mouse Transformer

Yakiniku-Ou Canaan Model Gun

Unko-san Dancing Gachapin Anime figure

Hokusai in Lego Massagers

Collectible Card Gamer Electronic display Lego people